
Hello, been a few days - because I got me a job. Not an animation job. That was never really the plan after finishing the course: I want time to have a good think before I try and enter that world, and in any case the animation jobs market is a little slow in summer.
Sooooo... here's quite an old sketch-wetch of Lyra Belacqua running across the crumbling ice-bridge towards the end of Northern Lights. And that seems a perfect cue to have an exposulate about how very much the film sucked. It SUCKED. It sucked warm sick through a short straw (sorry, but I read the phrase in a Neil Gaiman comic a few years ago, and ever since have felt that if I have to put up with the image being lodged in my brain, I can at least try to share the pain as much as possible).
Well, actually, the film had good bits. A couple. I thought Weitz did a good job as scriptwriter once or twice, particularly in the interaction between Lyra and Mrs. Coulter. But there was just so much that was incomprehensibly bad about the film, and the ice bridge scene is a perfect example.
Firstly, because of the last-minute, half-arsed pissing about with the structure they'd done, the scene was in a new, geographically inept, place. Secondly, the thing looked ridiculous - in what possible situation would that long, spindly bridge exist? Lyra and Iorek's interactions were also far too soppy, and Lyra's actions odd in the circumstances. But mostly, Weitz seems to be the most fantastically random director. Having provided Lyra with an unfeasibly long and dramatic bridge to cross he then skips the crossing and simply cuts to Lyra safe on the other side.
But then that seems all of a piece with Weitz approach of failing to understand on even the most basic level what to include from the book, so the film ends up being made up of scenes which are either tedious exposition or action sequences. He seems to regard the whole thing as something of a chore, herding into montages - or simply cutting - any scenes which are not essential to plot. He gets out of the way, as quickly as possible, scenes which anyone with any affection for the story should revel in telling. The film is at once overblown in the fantastical design (not to sya that a lot of that wasn't excellent) and uncomfortable with its own fantasy identity, apparently unable to quite take seriously the inventions of the story. When Weitz said he was worried he couldn't direct a film with a such a large CG element, I see what he meant. To be fair, I think it is a rare director who can make CGI look any good, but the most basic requirement of a director in such a role is that he himself believe in what he's trying to create - otherwise how can we?
As I say, the work of the design department on the film was excellent. From costume to set, the attention to detail and flair of originality was of an excellent standard The actiong was also largely very good. I thought Dakota made a great Lyra (although trailers hint that some of her best scenes didn't actually make the final cut), though she's not MY Lyra. Craig really captured my idea of Asriel and brought a lot of charisma and humour to the role. Nicole was all right - sometimes very good indeed, sometimes, where the script let her down, not so good. Ian McKellan is obviously a great actor, but was completely miscast as Iorek. They might as well have cast Sarah Michelle Gellar as Lyra. His voice sounded a little phoned-in.
The animation was also very good (and the character modelling and rendering etc - I love what Rhythm and Hues did with the coloured shine on daemons' fur), but as I say I'm extremely wary of overuse of computer animation in films, and I hate that culture of animation houses bidding to get work on big films, and being disconnected from any creative process that might be going on. The bears were done by Framestore by the way. The feel in the film is of characters who are technically excellent in their execution, inco-operated into the film with perfect professionalism. But they cannot hide the fact that they are post-production effects created by an entirely separate production team.
That is, of course, why Northern Lights should be made as a 2D feature! OK, it's never going to happen Even in the golden age of 2D feature animation, Northern Lights would have presented an unrealistically risky proposition, and now barely any 2D features are being made at all. But that doesn't stop me from directing an adaptation in my head :)
So I uploaded the above sketch (the composition of which is based on Chihiro running away from No-Face in Spirited Away, by the by), and also this little gem (...) from a couple of years back, which are kind of representative of my thoughts on said hypothetical film.
This is Lyra and Roger, having been out on the roof, climbing back into Lyra's room to run down to the crypts and play kids and Gobblers. Their daemons are missing. I guess Pantalaimon is ahead of Lyra, out of shot, and Salcilia hasn't yet come in through the window... yeah, let's go with that.
Kata.